Browse Source

Nachklapp

tgoerner 9 years ago
parent
commit
59030cb34c
3 changed files with 5 additions and 4 deletions
  1. 5 4
      1.js
  2. BIN
      opponent.png
  3. BIN
      opponentb.png

+ 5 - 4
1.js

@@ -22,6 +22,7 @@ var game = new Phaser.Game(width, height, Phaser.CANVAS, 'gameContainer', { prel
 function preload() {
 function preload() {
     game.load.image('player', 'player.png');
     game.load.image('player', 'player.png');
     game.load.image('opponent', 'opponent.png');
     game.load.image('opponent', 'opponent.png');
+    game.load.image('opponentb', 'opponentb.png');
     game.load.image('opponent2', 'opponent2.png');
     game.load.image('opponent2', 'opponent2.png');
     game.load.image('opponent2b', 'opponent2b.png');
     game.load.image('opponent2b', 'opponent2b.png');
     game.load.image('background', 'background.png');
     game.load.image('background', 'background.png');
@@ -73,16 +74,16 @@ function initOpponents()
 {
 {
 	for(var oc=0;oc<opponentcount;oc++)
 	for(var oc=0;oc<opponentcount;oc++)
 	{//preseed of opponent cache
 	{//preseed of opponent cache
-console.log("OC=",oc);
-		var flubberflargh = game.add.sprite(0,-100,'opponent');
+		var bx=game.rnd.between(0,3)>1;
+		var flubberflargh = game.add.sprite(0,-100,(bx?'opponent':'opponentb'));
 		this.game.physics.enable(flubberflargh, Phaser.Physics.ARCADE);
 		this.game.physics.enable(flubberflargh, Phaser.Physics.ARCADE);
 		flubberflargh.body.drag.set(0.2);
 		flubberflargh.body.drag.set(0.2);
 		flubberflargh.body.maxVelocity.setTo(400, 400);
 		flubberflargh.body.maxVelocity.setTo(400, 400);
 		opponents[oc]=flubberflargh;
 		opponents[oc]=flubberflargh;
 	}
 	}
 	for(var fc=0;fc<fatdownloadsize;fc++)
 	for(var fc=0;fc<fatdownloadsize;fc++)
-	{//preseed of opponent cache
-		var b=game.rnd.between(0,2)>1;
+	{//preseed of fatdl cache
+		var b=game.rnd.between(0,4)>1;
 		var blubberlutsch = game.add.sprite(0,-100-(fdcs*fc),(b?'opponent2':'opponent2b'));
 		var blubberlutsch = game.add.sprite(0,-100-(fdcs*fc),(b?'opponent2':'opponent2b'));
 		this.game.physics.enable(blubberlutsch, Phaser.Physics.ARCADE);
 		this.game.physics.enable(blubberlutsch, Phaser.Physics.ARCADE);
 		blubberlutsch.body.drag.set(0.2);
 		blubberlutsch.body.drag.set(0.2);

BIN
opponent.png


BIN
opponentb.png