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@@ -22,6 +22,7 @@ var game = new Phaser.Game(width, height, Phaser.CANVAS, 'gameContainer', { prel
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function preload() {
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game.load.image('player', 'player.png');
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game.load.image('opponent', 'opponent.png');
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+ game.load.image('opponentb', 'opponentb.png');
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game.load.image('opponent2', 'opponent2.png');
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game.load.image('opponent2b', 'opponent2b.png');
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game.load.image('background', 'background.png');
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@@ -73,16 +74,16 @@ function initOpponents()
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{
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for(var oc=0;oc<opponentcount;oc++)
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{//preseed of opponent cache
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-console.log("OC=",oc);
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- var flubberflargh = game.add.sprite(0,-100,'opponent');
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+ var bx=game.rnd.between(0,3)>1;
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+ var flubberflargh = game.add.sprite(0,-100,(bx?'opponent':'opponentb'));
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this.game.physics.enable(flubberflargh, Phaser.Physics.ARCADE);
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flubberflargh.body.drag.set(0.2);
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flubberflargh.body.maxVelocity.setTo(400, 400);
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opponents[oc]=flubberflargh;
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}
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for(var fc=0;fc<fatdownloadsize;fc++)
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- {//preseed of opponent cache
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- var b=game.rnd.between(0,2)>1;
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+ {//preseed of fatdl cache
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+ var b=game.rnd.between(0,4)>1;
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var blubberlutsch = game.add.sprite(0,-100-(fdcs*fc),(b?'opponent2':'opponent2b'));
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this.game.physics.enable(blubberlutsch, Phaser.Physics.ARCADE);
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blubberlutsch.body.drag.set(0.2);
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