const electron = require('electron'); const { app, crashReporter } = require('electron') onsole.log(app.getPath('crashDumps')) crashReporter.start({ submitURL: '', uploadToServer: false }) // Module to control application life. //const app = electron.app; // Module to create native browser window. const BrowserWindow = electron.BrowserWindow; const path = require('path'); const url = require('url'); const isDev = require('electron-is-dev'); // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let mainWindow; function createWindow() { // Create the browser window. mainWindow = new BrowserWindow({width: 1280, height: 800}); // and load the index.html of the app. mainWindow.loadURL(isDev ? 'http://localhost:3000' : `file://${path.join(__dirname, '../build/index.html')}`); // Open the DevTools. mainWindow.menuBarVisible=false; // Emitted when the window is closed. mainWindow.on('closed', function () { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. mainWindow = null }) } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow); // Quit when all windows are closed. app.on('window-all-closed', function () { // On OS X it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') { app.quit() } }); app.on('activate', function () { // On OS X it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (mainWindow === null) { createWindow() } }); // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here.