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izmeta fixes

LH 10 năm trước cách đây
mục cha
commit
1fdcd9b8be
2 tập tin đã thay đổi với 9 bổ sung150 xóa
  1. 9 9
      IZSetup/bundle.izmeta
  2. 0 141
      iZpl/src/main/resources/rsrc/skindef.izmeta

+ 9 - 9
IZSetup/bundle.izmeta

@@ -1,10 +1,10 @@
-000|izsetup|1.0.0| 
-000|type|bundle|nur für uer (der kommentar)
-001|meta:isZipped|false|
-CMM|meta:isZipped: bei false sind die dateien als normale dateien neben dieser bundle gelagert -> kein entzippern
-CMM|in tempdir nötig. Muss bei multidisk-bundles deaktiviert sein. bei diskbundles wird Deaktivierung empfohlen
-CMM|da es die Festplatte nicht so vollstopft
-001|bundlename|Testbundle
-001|packagedata|default.izpackage|muss im basedir des Bundles liegen(!!!!!!!!!!!!!!!!!!!!!!!!!!)
-001|Description|Test für bundleGui
+000|izsetup|1.0.0| 
+000|type|bundle|nur für uer (der kommentar)
+001|meta:isZipped|false|
+CMM|meta:isZipped: bei false sind die dateien als normale dateien neben dieser bundle gelagert -> kein entzippern
+CMM|in tempdir nötig. Muss bei multidisk-bundles deaktiviert sein. bei diskbundles wird Deaktivierung empfohlen
+CMM|da es die Festplatte nicht so vollstopft
+001|bundlename|Testbundle
+001|packagedata|default.izpackage|muss im basedir des Bundles liegen(!!!!!!!!!!!!!!!!!!!!!!!!!!)
+001|Description|Test für bundleGui
 001|extractSize|10000|Angabe in Bytes. wird von GUI konvertiert.

+ 0 - 141
iZpl/src/main/resources/rsrc/skindef.izmeta

@@ -1,141 +0,0 @@
-!!de.nplusc.izc.tools.UiToolz.IZSkinFile
-usingProgram: iZplaylist
-#DO NOT CHANGE ANYTHING ABOVE THIS!! required by my loader
-elementData: 
-#Window images
-#PlayList window
-  backgroundlayer: GuiBase_wide.png
-#Main window
-  mainbackgroundlayer: PlayerMain.png
-#GUI-elements of playlist
-#min->minimize,IXX->close,force->forceplayingnext,reload-reload view/playlist,hide=close window if laoded next to standaloneUI/else close
-#clicked variant -> when mousebutton is pressed over it; hilit->mouse hovering over it
-  button_IXX_clicked: IXX_clicked.png
-  button_IXX_hilit: IXX_hilit.png
-###
-  button_min_clicked: min_clicked.png
-  button_min_hilit: min_hilit.png
-###
-  button_hide_clicked: hide_clicked.png
-  button_hide_hilit: hide_hilit.png
-###
-  button_reload_hilit: reload_hilit.png
-  button_reload_clicked: reload_clicked.png
-###
-  button_force_clicked: force_clicked.png
-  button_force_hilit: force_hilit.png
-#Slider-Knob; used at the right of the table
-  scrollbarknob: SLIDER.png
-#table size constants
-  tablewidth: '730'
-  tableheight: '660'
-######################################################################
-#Constants for Player
-  button_play_hilit: BtnPlayMain_Hilited.png
-  button_play_clicked: BtnPlayMain_clicked.png
-###
-  button_skip_hilit: BtnSkipMain_Hilit.png
-  button_skip_clicked: BtnSkipMain_Clicked.png
-###
-  button_manage_hilit: BtnManageMain_Hilit.png
-  button_manage_clicked: BtnManageMain_Clicked.png
-###
-  button_minimize_hilit: BtnMinMain_Hilit.png
-  button_minimize_clicked: BtnMinMain_Clicked.png
-###
-  button_exit_hilit: BtnIxxMain_Hilit.png
-  button_exit_clicked: BtnIxxMain_Clicked.png
-
-#Seekbar-Knob used at MainWindow
-  seekbarknob: SLIDERSEEK.png
-# Width of seekBar
-  seekbarwidth: '240'
-  tracktitlewidth: '240'
-######################################################################
-#shared constants
-# Height of labels
-  lineheight: '15'
-######################################################################
-#Coordinate definitions
-######################################################################
-elementPositions:
-#Definitions for PlayListWindow
-#Top left corners of the elements
-  scrollbarstart: [820, 40] #Slider (always same height as the table; recommended to be placed left or right of it)
-  tablestart: [90, 40] #position of playlist content table
-#buttonpositions
-  button_IXX: [750, 0]
-  button_min: [700, 0]
-  button_hide: [890, 320]
-  button_reload: [890, 420]
-  button_force: [880, 570]
-####
-  button_main_manage: [90, 240]
-  button_main_skip: [200, 240]
-  button_main_play: [270, 150]
-  button_main_minimize: [230, 0]
-  button_main_ixx: [280, 10]
-  
-#Polygon shapes of elements; relative to basepoint of them
-#count is variable; always begins at 1 and is a consecutive block of integers
-  button_IXX_point_1: [10, 10]
-  button_IXX_point_2: [60, 10]
-  button_IXX_point_3: [80, 30]
-  button_IXX_point_4: [30, 30]
-###
-  button_min_point_1: [10, 10]
-  button_min_point_2: [60, 10]
-  button_min_point_3: [80, 30]
-  button_min_point_4: [30, 30]
-###
-  button_hide_point_1: [0, 10]
-  button_hide_point_2: [40, 50]
-  button_hide_point_3: [40, 140]
-  button_hide_point_4: [0, 100]
-###
-  button_reload_point_1: [0, 0]
-  button_reload_point_2: [50, 50]
-  button_reload_point_3: [50, 80]
-  button_reload_point_4: [30, 100]
-  button_reload_point_5: [30, 140]
-  button_reload_point_6: [0, 110]
-###
-  button_force_point_1: [40, 10]
-  button_force_point_2: [70, 40]
-  button_force_point_3: [70, 115]
-  button_force_point_4: [40, 145]
-  button_force_point_5: [0, 145]
-  button_force_point_6: [0, 50]
-######################################################################################
-#Definitions for Player Window
-#Top left coords of elements
-  seekbarstart: [30, 190] #position of Seekbar
-  namefieldestart: [30, 160] #position of Track-name label
-###
-  button_main_manage_point_1: [10, 10]
-  button_main_manage_point_1: [150, 10]
-  button_main_manage_point_1: [120, 40]
-  button_main_manage_point_1: [40, 40]
-###
-  button_main_skip_point_1: [40, 10]
-  button_main_skip_point_1: [60, 10]
-  button_main_skip_point_1: [10, 40]
-  button_main_skip_point_1: [110, 40]
-###
-  button_main_play_point_1: [60, 10]
-  button_main_play_point_2: [80, 10]
-  button_main_play_point_3: [110, 30]
-  button_main_play_point_4: [110, 70]
-  button_main_play_point_5: [50, 130]
-  button_main_play_point_6: [40, 130]
-  button_main_play_point_7: [10, 100]
-###
-  button_main_minimize_point_1: [10, 10]
-  button_main_minimize_point_2: [50, 10]
-  button_main_minimize_point_3: [80, 40]
-  button_main_minimize_point_4: [40, 40]
-###
-  button_main_ixx_point_1: [10, 10]
-  button_main_ixx_point_2: [50, 10]
-  button_main_ixx_point_3: [80, 40]
-  button_main_ixx_point_4: [40, 40]