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- var width = window.innerWidth;
- var height = window.innerHeight;
- var PI=Math.PI;
- var absoluteBaseSpeed=200;
- var baseSpeed=absoluteBaseSpeed;
- console.log(width,height);
- var tqwidth = (width*0.75)|0
- var tqwbase = (((width-tqwidth)/2))
- var opponentcount=60;
- var opponentpause=10;
- var opponentspeedfactor=0.75;
- var fatdownloadsize=130;
- var score=0;
- var fatscore=0;
- var fatrisk=false;
- var stext;
- var fstext;
- var fdcs=15;
- var game = new Phaser.Game(width, height, Phaser.CANVAS, 'gameContainer', { preload: preload, create: create, update: update, render: render });
- function preload() {
- game.load.image('player', 'player.png');
- game.load.image('opponent', 'opponent.png');
- game.load.image('opponentb', 'opponentb.png');
- game.load.image('opponent2', 'opponent2.png');
- game.load.image('opponent2b', 'opponent2b.png');
- game.load.image('background', 'background.png');
- }
- var player;
- var pad;
- var opponents=[];
- var fatdownload=[];
- var bg;
- function create() {
- game.physics.startSystem(Phaser.Physics.ARCADE);
- game.stage.backgroundColor = '#000000';
-
- //calc 3/4 width;
-
- console.log("TQWBase",tqwbase);
- bg = game.add.tileSprite(tqwbase, 0, tqwidth, height, 'background');
-
- //bg.fixedToCamera = true;
- player = game.add.sprite((width/2)-16,height-200,'player')
- this.game.physics.enable(player, Phaser.Physics.ARCADE);
- player.body.drag.set(0.2);
- player.body.maxVelocity.setTo(400, 400);
- player.body.collideWorldBounds = true;
- game.input.gamepad.start();
- initOpponents();
-
- //falls pad nicht funktioniert mittels GamepadDebug sample schauen welches pad das aktive ist und entsprechend umcoden
- pad = game.input.gamepad.pad1;
- pad.addCallbacks(this, { onConnect: addButtons });
- stext = game.add.text(10, 40, "Packets:0",{
- font: "30px arial",
- fill: "#ff0044",
- align: "center"
- });
- fstext = game.add.text(10, 80, "Fat downloads:0",{
- font: "30px arial",
- fill: "#ff0044",
- align: "center"
- });
- }
- function initOpponents()
- {
- for(var oc=0;oc<opponentcount;oc++)
- {//preseed of opponent cache
- var bx=game.rnd.between(0,3)>1;
- var flubberflargh = game.add.sprite(0,-100,(bx?'opponent':'opponentb'));
- this.game.physics.enable(flubberflargh, Phaser.Physics.ARCADE);
- flubberflargh.body.drag.set(0.2);
- flubberflargh.body.maxVelocity.setTo(400, 400);
- opponents[oc]=flubberflargh;
- }
- for(var fc=0;fc<fatdownloadsize;fc++)
- {//preseed of fatdl cache
- var b=game.rnd.between(0,4)>1;
- var blubberlutsch = game.add.sprite(0,-100-(fdcs*fc),(b?'opponent2':'opponent2b'));
- this.game.physics.enable(blubberlutsch, Phaser.Physics.ARCADE);
- blubberlutsch.body.drag.set(0.2);
- blubberlutsch.body.maxVelocity.setTo(400, 400);
- fatdownload[fc]=blubberlutsch;
- }
- }
- function addButtons() {
- // We can't do this until we know that the gamepad has been connected and is started
- buttonA = pad.getButton(Phaser.Gamepad.XBOX360_A);
- buttonB = pad.getButton(Phaser.Gamepad.XBOX360_B);
- buttonX = pad.getButton(Phaser.Gamepad.XBOX360_X);
- buttonY = pad.getButton(Phaser.Gamepad.XBOX360_Y);
- buttonA.onDown.add(onDown, this);
- buttonB.onDown.add(onDown, this);
- buttonX.onDown.add(onDown, this);
- buttonY.onDown.add(onDown, this);
- buttonA.onUp.add(onUp, this);
- buttonB.onUp.add(onUp, this);
- buttonX.onUp.add(onUp, this);
- buttonY.onUp.add(onUp, this);
-
- }
- var ocb = 0;
- function update() {
-
- var baseSpeed=absoluteBaseSpeed+(((score/100)|0)*50)
- bg.tilePosition.y += 10;
-
- stext.setText("Packets:"+score);
- fstext.setText("Fat downloads:"+fatscore);
- if(pad&&pad._rawPad)
- {
- var vx =0;
- //TODO für später, vielleicht feiner abstufen, deadzone(!!!);
- if (pad.isDown(Phaser.Gamepad.XBOX360_DPAD_LEFT) || pad.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_X) < -0.1||pad.axis(Phaser.Gamepad.XBOX360_STICK_RIGHT_X) < -0.1)
- {
- var af=0;
- if(pad.isDown(Phaser.Gamepad.XBOX360_DPAD_LEFT))
- {
- af=1.0;
- }
- if(pad.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_X) < -0.1)
- {
- af= -pad.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_X)
- }
- if(pad.axis(Phaser.Gamepad.XBOX360_STICK_RIGHT_X) < -0.1)
- {
- af= -pad.axis(Phaser.Gamepad.XBOX360_STICK_RIGHT_X)
- }
- if(player.x>=tqwbase)
- {
- vx=-baseSpeed*af;
- }
- }
- else if (pad.isDown(Phaser.Gamepad.XBOX360_DPAD_RIGHT) || pad.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_X) > 0.1||pad.axis(Phaser.Gamepad.XBOX360_STICK_RIGHT_X) > 0.1)
- {
- var af=0;
- if(pad.isDown(Phaser.Gamepad.XBOX360_DPAD_RIGHT))
- {
- af=1.0;
- }
- if(pad.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_X) > 0.1)
- {
- af= pad.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_X)
- }
- if(pad.axis(Phaser.Gamepad.XBOX360_STICK_RIGHT_X) > 0.1)
- {
- af= pad.axis(Phaser.Gamepad.XBOX360_STICK_RIGHT_X)
- }
-
-
- if(player.x<=(width-tqwbase-32))
- {
- vx=baseSpeed;
- }
- }
- /*
- if (pad.isDown(Phaser.Gamepad.XBOX360_DPAD_UP) || pad.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_Y) < -0.1||pad.axis(Phaser.Gamepad.XBOX360_STICK_RIGHT_Y) < -0.1)
- {
- vy=-baseSpeed;
- }
- else if (pad.isDown(Phaser.Gamepad.XBOX360_DPAD_DOWN) || pad.axis(Phaser.Gamepad.XBOX360_STICK_LEFT_Y) > 0.1||pad.axis(Phaser.Gamepad.XBOX360_STICK_RIGHT_Y) >0.1)
- {
- vy=baseSpeed;
- }
- */
- player.body.velocity.x=vx;
- //player.body.velocity.y=vy;
- }
- for(var opcol=0;opcol<opponentcount;opcol++)
- {
- var opn = opponents[opcol];
- if(opn.y>-50&&opn.y<(height-opn.height))
- {
- opn.body.velocity.y=baseSpeed*opponentspeedfactor;
- }
- if(opn.x<tqwbase||opn.x>(width-tqwbase-opn.width))
- {
- opn.body.velocity.x=0;
- }
- if(opn.y>height)
- {
- score++;
- opn.y=-100;
- }
- game.physics.arcade.collide(player, opn,
- gameover,
- function(){return true}, this);
- }
- if(ocb%opponentpause==0)
- {
- var nxoidx = (ocb/opponentpause)|0;
- console.log(nxoidx);
- var nxo = opponents[nxoidx]
-
- if(nxo.y<-50||nxo.y>height)
- {
-
- //console.log(ocb);
- nxo.y=-30;
- nxo.x=game.rnd.between(tqwbase,tqwbase+tqwidth-nxo.width);
- console.log(nxo.x);
- nxo.body.velocity.y=baseSpeed*opponentspeedfactor;
- nxo.body.velocity.x=0;
- var fff = game.rnd.between(0,1000);
- if(fff<50)
- {
- nxo.body.velocity.x=fff-50;
- }
- if(fff>950)
- {
- nxo.body.velocity.x=fff-950;
- }
-
- }
-
- //ocb++;
- }
- ocb=(ocb+1)%(opponentcount*opponentpause);
- var fdc = game.rnd.between(0,1000);
- if(fdc>500&&fatdownload[0].y<-50)
- {
- var fdcolumn = game.rnd.between(tqwbase,tqwbase+tqwidth-fatdownload[0].width);
- for(var fc=0;fc<fatdownloadsize;fc++)
- {
- var fds = fatdownload[fc];
- fds.x=fdcolumn
- fds.y=fds.y+70;
- fds.body.velocity.y=baseSpeed*opponentspeedfactor;
- }
- }
- else
- {
- if(fatdownload[0].y>-50)//fatdownload transferierend
- {
- for(var fcc=0;fcc<fatdownloadsize;fcc++)
- {
- fds = fatdownload[fcc];
- fds.body.velocity.y=baseSpeed*opponentspeedfactor;
- game.physics.arcade.collide(player,fds ,
- gameover,
- function(){return true}, this);
- }
- }
- }
- if(fatdownload[fatdownloadsize-1].y>height-200 &&!fatrisk&&fatdownload[fatdownloadsize-1].y<height-170)
- {
- var fx = fatdownload[fatdownloadsize-1].x
- if(fx<=(tqwbase+(tqwidth*0.2)|0)&&player.x<fx)
- {
- fatrisk=true;
- fatscore+=9;
- }
- else
- {
- if(fx>=(width-tqwbase-(tqwidth*0.2)|0)&&player.x>fx)
- {
- fatrisk=true;
- fatscore+=9;
- }
- }
- }
- if(fatdownload[fatdownloadsize-1].y>height)
- {
- fatscore++;
- fatrisk=false;
- for(var fc=0;fc<fatdownloadsize;fc++)
- {
- var fds = fatdownload[fc];
- fds.x=0
- fds.y=-100-(fdcs*fc);
- fds.body.velocity.y=0;
- }
- }
- }
- function gameover()
- {
- score=0;
- fatscore=0;
- for(var p=0;p<opponentcount;p++)
- {
- var o = opponents[p];
- o.exists=false;
- opponents[p]=null;
- };
- for(var q=0;q<fatdownloadsize;q++)
- {
- var r = fatdownload[q];
- r.exists=false;
- fatdownload[q]=null;
- }
- console.log("Ätschebätsche");
- alert("Packet Loss");
- initOpponents();
- player.y=height-200;
- player.body.velocity.y=0;
- }
- function onDown(button, value) {
- /*
- if (button.buttonCode === Phaser.Gamepad.XBOX360_A)
- {
- //TODO
- }
- else if (button.buttonCode === Phaser.Gamepad.XBOX360_B)
- {
- }*/
- }
- function onUp(button, value) {
- /*
- if (button.buttonCode === Phaser.Gamepad.XBOX360_A)
- {
- //TODO
- }
- else if (button.buttonCode === Phaser.Gamepad.XBOX360_B)
- {
-
- }*/
- }
- function render () {
- // game.debug.text(game.time.physicsElapsed, 32, 32);
- // game.debug.body(player);
- // game.debug.bodyInfo(player, 16, 24);
- }
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